Game Engine Gems, Volume One

Game Engine Gems, Volume One

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Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each qgemq presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.In the fields of computer graphics and computer game development, the word gem has been established as a term for describing a ... as well as a variety of smaller components that deal with resource management, input devices, mathematics, multithreading, and many ... are able to run on multiple platforms, which may include PCs and one or more game consoles such as the PlayStation 3 or Xbox 360.

Title:Game Engine Gems, Volume One
Author: Eric Lengyel
Publisher:Jones & Bartlett Learning - 2010-04-05

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